Shaman

A caster healer hybrid. The Shaman makes a good healer and can add some range DPS to the mix as well.
Shaman

“Sticks 'n' stones'll break my bones, but Gork and Mork'll smash yer 'ead to bits if'n you don't sod off you big bugger!” - Gahzbag, Goblin Shaman telling off a Giant

Overview

He's got Waaagh!, and he's not afraid to use it! What more can you say about a lad who gets the big Waaagh! going when the boyz roll out? The Shaman channels the primal bloodlust of the Greenskins into effects both beneficial and baleful. He keeps the lads up and running far beyond their normal capabilities and calls down the wrath of the twin deities, Gork and Mork, onto his enemies. The one feeds the other and around he goes, delivering a deadly combination of healing magic and stomping, pummeling power without pause.

Specialty

Greenskins live for battle, and fighting provides the strange and twisted power that fuels their magic. By participating in battle – calling down the wrath of Gork and Mork, or just being up in the fight with the lads – the Shaman taps into the collective frenzy to gain Waaagh! power. This gathered Waaagh! energy drives the strength of his supporting magic to new heights. With Waaagh! power blazing in his eyes, his spells can heal more wounds or empower his allies to achieve feats of unbelievable destruction.

Masteries

Path of Mork

This path is primarily focused on healing and restoring the Shaman's allies. As he casts spells from this path, the Shaman builds up the power of Mork's WAAAGH!, which he can then use to fling swift and powerful offensive magic. Because of this, many an enemy who dismissed a Morkish specialist as unthreatening has quickly learned a brutal - and fatal - lesson.

Path of Gork

A specialist in this path prefers to destroy his enemies first, and tend to his allies later. By blasting his enemies into oblivion, the Shaman builds up the power of Gork's WAAAGH!, which can then be used to hasten and improve his healing magics.

Path of Da Green

Not wanting to get caught between Gork and Mork, a master of this path simply declares that green is best, and promptly goes about making his allies even greener and better than they were before. Naturally, anyone who isn't green must be put into their place, and a specialist in this path is equally adept at crippling and hindering his enemies as well.