Engineer

The Engineer is the ranged DPS career for the dwarfs and is very good at damaging multiple enemies at ones.
Engineer

“Alright Lad, Now just pull here, twist, ratchet it down like so – don’t forget to keep counting here, because you’ve got to get to the last bit before you get to five – and then throw it.”
- Grom Goldcrank, Journeyman Engineer

Overview

An explosion is the ultimate form of mechanical advantage, so it's no big surprise that the skills of the Dwarf Engineer extend well along these lines. From guns to grenades, he is a deadly ranged combatant who will pelt you with lead from afar and blast you to bits as you close in. He excels when fighting multiple opponents, as many of his explosive attacks are capable of devastating enemies who pack too closely together. The Engineer offers an outstanding blend of flexible firepower which makes him a truly deadly and clever combatant.

Specialty

The only thing more deadly than a simple bomb is a complicated one, or at least that's the way an Engineer sees things. Using nothing more than the odds and ends they have at hand, Engineers can create a broad variety of useful objects with various purposes and functions. Some of them are even safe enough to give to others. From grenades of various types to mechanical weapon upgrades, the engineer and his allies can use these devices to significantly enhance or supplement their own combat power.

Masteries

Path of The Rifleman

This path focuses on long-range attacks, and taking your time with carefully aimed precision shots. A master of this path prefers to stand back away from the hectic front lines of battle, and dispatch his enemies quickly and cleanly from behind defensive cover.

Path of The Grenadier

This mastery is primarily focused on grenades and bombs, powerful explosives which may be quickly tossed into the middle of a fray to wreak havoc on enemies. While their effective range may be shorter than a gun's - after all, Dwarf arms aren't exactly built to throw for distance - grenades make up for this through sheer stopping power and swift arming times. An AOE concentrated talent path

Path of The Tinkerer

A specialist in this path is concerned mainly with his deployable constructs, preferring to fight from near the safety of his turrets while he lays out his foes with swings of his heavy steel wrench. Master tinkerers have also been known to use additional deployable devices above and beyond turrets as well, and many are the Engineers who've been banned for life from a blacksmith's forge after trying to test and improve the heat thresholds of land mines.